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1. WTS off-grid tengu/Nearly Legion booster 14.3m SP - in Character Bazaar [original thread]
Arcy Ackbar wrote: Lee Church wrote: 12 bil Accepted! send ISK to this character along with account for transfer and il begin the process. Isk Sent
- by Lee Church - at 2016.04.11 20:59:56
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2. WTS off-grid tengu/Nearly Legion booster 14.3m SP - in Character Bazaar [original thread]
Arcy Ackbar wrote: Lee Church wrote: 12 bil Accepted! send ISK to this character along with account for transfer and il begin the process. Will be sent in a couple hours. I'll update again when sent.
- by Lee Church - at 2016.04.11 18:33:07
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3. WTS off-grid tengu/Nearly Legion booster 14.3m SP - in Character Bazaar [original thread]
12 bil
- by Lee Church - at 2016.04.11 16:30:40
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4. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Those speeds seem really weird. 415-405 for three and then a drop to 370 for caldari? The amarr and gallente ships will fit plates. That will drag their speed down to be more in line with the caldari. The minmatar version will...
- by Lee Church - at 2015.12.05 16:36:20
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5. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: so why is the amarr one completely inferior to the gallente one in every sense? except capacitor no inquisitor pilots asked for a 5th low. they wanted a mid. the amarr navy designed a 3rd mid. not a 5th low. EDIT: Repl...
- by Lee Church - at 2015.12.05 16:34:01
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6. Sticky:Dev blog: Crimson Harvest - in EVE Information Portal [original thread]
FEEDBACK ON GAUNTLET SITES: This may be a bit premature, but I think the new blood raider gauntlet sites will be very successful. Specifically in lowsec. As they are, its a pve site that can be done with pvp fits no problem. This encourages ...
- by Lee Church - at 2015.10.21 13:09:26
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7. Service - in Intergalactic Summit [original thread]
While I could not attend the ceremony due to...... the space police...... I will light a cyno in kinakka for the late empress.
- by Lee Church - at 2015.08.25 08:41:08
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8. Are beams meant to be better than rails on hybrid ships...... - in Ships and Modules [original thread]
Bronson Hughes wrote: Having taken some time to look at this, I have a few thoughts: 1. Fitting largest-in-class rails to most T1 Gallente ships has always been difficult due to CPU limitations. I've been a fan of kiting Thoraxes for years and...
- by Lee Church - at 2014.12.31 19:30:58
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9. Are beams meant to be better than rails on hybrid ships...... - in Ships and Modules [original thread]
Bronson Hughes wrote: Lee Church wrote: Cae Lara wrote: What exactly is the point you're trying to make? Replace the 150s that don't fit with 125s that do fit and look at the dps graph. http://i.imgur.com/g9WUmTS.png
The rails perfor...
- by Lee Church - at 2014.12.31 19:20:46
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10. Are beams meant to be better than rails on hybrid ships...... - in Ships and Modules [original thread]
Fenris Orion wrote: To mare wrote: rails will have better range with long range ammo, rails will use much less capacitor, beams just got buffed and i think all S long range turret are in for a buff so just wait and see what happen. In fac...
- by Lee Church - at 2014.12.31 12:07:33
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11. Are beams meant to be better than rails on hybrid ships...... - in Ships and Modules [original thread]
Cae Lara wrote: What exactly is the point you're trying to make? Replace the 150s that don't fit with 125s that do fit and look at the dps graph. http://i.imgur.com/g9WUmTS.png
The rails perform 5-10% better at every distance with much muc...
- by Lee Church - at 2014.12.31 12:06:28
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12. Are beams meant to be better than rails on hybrid ships...... - in Ships and Modules [original thread]
Ersahi Kir wrote: Lee Church wrote: tl;dr beams are better than rails (in almost every way) on ships that bonus rails for scram kiting What's the cap on the lazer fits? Generally the cap drain on beams keeps them from being used, especi...
- by Lee Church - at 2014.12.30 19:42:40
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13. Are beams meant to be better than rails on hybrid ships...... - in Ships and Modules [original thread]
To mare wrote: rails will have better range with long range ammo, rails will use much less capacitor, beams just got buffed and i think all S long range turret are in for a buff so just wait and see what happen. I agree that these are advant...
- by Lee Church - at 2014.12.30 19:14:38
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14. Are beams meant to be better than rails on hybrid ships...... - in Ships and Modules [original thread]
Here are two fits for you to plug into pyfa/eft whatever [Incursus, railkursus] Small Ancillary Armor Repairer Magnetic Field Stabilizer II Damage Control II Adaptive Nano Plating II Fleeting Propulsion Inhibitor I J5b Phased Prototype Warp Scr...
- by Lee Church - at 2014.12.30 18:38:30
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15. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
[edit] wrong thread
- by Lee Church - at 2013.09.03 14:40:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I think it would be a good idea to give marauders a T2 MJD (kinda like cov ops have a cov ops cloak) it would have slightly longer jump range with the same spool up etc, but the main advantage would be the ability to dictate how far you want to ju...
- by Lee Church - at 2013.08.31 00:18:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Does the Bastion mode have a cooldown after each 60 second cycle? or will it continue onto the next cycle like an armor repairer would unless it was deactivated mid cycle?
- by Lee Church - at 2013.08.30 22:30:00
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18. PCM player mission creator.... my thoughts hope you like it - in Assembly Hall [original thread]
I like this idea. There is nothing wrong with making pve (missions) less repetetive. It would be interesting to see if isk/h actually went up despite the missions being less profitable simply because you would have to pay attention because you ha...
- by Lee Church - at 2013.07.20 20:14:00
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19. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
I really do think the navy mega should have a full rack of 8 turrets and no missile points. 8 instead of 7 makes up for how the new reugular megathron has 8 lows. This used to be what allowed the navy-thron to outdamage/active-tank it. now the nav...
- by Lee Church - at 2013.05.31 18:29:00
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20. EVE RealTimeStrategy-Game - in Out of Pod Experience [original thread]
it could be implemented as a minigame for when/if walking in stations ever goes through. just imagine it, you just got a big payout from a contract, youve headed to dixie to pick up some swag. you head to the bar and see an old friend. One thing ...
- by Lee Church - at 2013.02.05 17:39:00
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